The cost of dealing devastating damage on the battlefield is just a bit of that soldier’s humanity. They can equip flamethrowers, miniguns, railguns, particle cannons and much more discovered via through research and alien autopsies. These Mechanized Exoskeleton Cybersuit Troopers no longer use cover, but they also become immune to poison and fire. These troopers are still human, but have essentially become a walking tank. Their arms and legs are removed, replaced by mechanized robotics, changing them into “MEC Troopers”. Cybernetics are an entirely different kettle of fish.Ĭybernetics strip not only all of your skills and genetic modifications, but also a bit of their humanity. You’ll be able to upgrade your brain, eyes, chest, skin, and legs, with two upgrade slots for each. Genetics give your soldiers access to rather innocuous such as retinal upgrades, discovered via alien autopsies. It’s at this point that you have to ask what you would do to win the war. Upon completion you’ll be able to build a Genetics and a Cybernetics Lab. Found on most of your missions, cannisters of recovered Meld will allow you to unlock a new research project called Meld Recombination. While money and alien technology are the currency in Enemy Unknown, the main resource you’ll want most in Enemy Within is Meld. ![]() It’s the “Meld” that’ll make your day though. If that wasn’t enough, Firaxis has also expanded a few of the options given to us by the DLC for the main product, most notably adding timed (and thankfully mostly optional) sub-objectives. Well, that is gone now as the Enemy Within adds over 40 new maps, giving you a constantly fresh setting throughout the campaign. After a while you had a inchworm strategy, allowing you to set up sight lines for snipers to rip down enemy interlopers with ease. ![]() One of the issues we had with the previous product was the short list of maps. In fact, when playing it on the PC you’ll select a separate executable to run the game with the enhancements baked in. Rather than tacking onto the end of Enemy Unknown, Enemy Within folds directly into the original product. You’ll always have soldiers who aren’t up to scratch, and you will find yourself face to face with the enemy mothership before long, ending the game. There might be enough time to research every piece of technology, but there just isn’t enough money or time to save everyone. I’m a completionist, and it wasn’t the type of game where you could do everything. Could there be enough to warrant another trip through the war-torn turn-based tactical world? Let’s find out, Commander. It tears open the original, fixes minor issues, adds a wealth of new features, and sews it back up to face an all new threat for the XCOM team. XCOM: Enemy Within is more like a Game of the Year edition. Enemy Within, the expansion to last year’s surprise hit, concerned me – it seemed I’d have to race through the full game to kick off the new expansion, but I was wrong. Unfortunately, as is often the case, I never got around to beating it on the PC. I loved it so much that I picked it up on the PC as well, happy to double dip on such a solid product. David Roberts did our original review of XCOM: Enemy Unknown on the PC, and I played it on the Xbox 360.
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